Steve Jackson's Pirate Game is rules for using Lego figures as minis in a swashbuckling-type game.
The pages continue to turn for the platinum recording artist. Another Steve Jackson game. Each player tries to build their kingdom, control valuable resources and build armies to fight off invasions from other players.
Tons of games, lots of fun. I actually played this a few times back in high school. Darklands is one of the best computer "roleplaying games" ever though I use the term RPG here advisedly -- no computer game has ever approached the real possibilities implicit in face-to-face gaming with a live human.
He has in fact filed suit against the creators of Stargate. Medieval Demographics Made Easy from S. Many concepts from this game were completely novel and deserved to be copied. A huge game in the "box could be used to conceal a shotgun" variety, so popular in the past decade or soand a great one.
The Fordham Internet Medieval Sourcebook has all kinds of real-world information, including a list of medieval prices and a complete history of early medieval England. Many traditional RPGs have solo scenarios, often as instructional tools to help new players learn the game: SftET is the original template for Games Workshop's Talisman -- it's a simple roleplaying game where everyone is competing to collect as much treasure as possible.
Plus, it really did a good job of capturing the feel of the James Bond milieu. Tom Wham also has a fun little solo adventure on the web, an epilog to the voyage of the Znutar the ship in Awful Green Things from Outer Space.
Wouldn't it be nice to have a computer program that allows you to move minis on a map, roll dice and look at character sheets. It's a pretty straightforward system, at least in the first edition I haven't seen the second edition yetbut it also looks like quite a solid one. There are many interesting ideas in the book, and there's a lot of the general information on medieval worldbuilding that's quite useful.
Morrowind comes very close to the possibilities of face-to-face RPGs, although there are still many limitations. Playing the game clearly generates a very similar aesthetic to the comic. It's a resource allocation game, with dice representing cities and lots of different things to use the resources on: I've been lucky enough to play this with the designer, Jeremy Keller, several times.
In typical SJG form, all this flexibility combined with the fact that almost anything in the game can be bought or sold means there are tons of edge cases and broken or unbalanced rules, but also vast potential for wheeling and dealing.
Want to hang out with a bunch of like-minded worldbuilders. It has some very interesting innovations, such as the range system one of the best attempts at abstract combat ranges and the favors system. A pure SF wargame. There was apparently once a much more in-depth non-freeware version, but the version I've linked to here was pretty good by itself.
Resolution is very simple, using coins instead of dice, and requiring a fair amount of GM "storyteller" input for clarification. Try local game stores. Each player represents a different trading power in the Meditteranean during the Renaissance.
Great Tom Wham illustrations. Probably just about the best game about medieval Japan there has been. Probably just about the best game about medieval Japan there has been. And I love that Denis Loubet art!.
Download-Theses Mercredi 10 juin I've been interested in science since a young age, and in gaming since I first played D&D (the box with a red dragon on it) in junior high.
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Download-Theses Mercredi 10 juin I've been interested in science since a young age, and in gaming since I first played D&D (the box with a red dragon on it) in junior high. I occasionally dream of going back to school for an astrophysics degree or becoming a professional RPG writer.
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